darlingfox: (Kitsune)
darlingfox ([personal profile] darlingfox) wrote2006-04-17 09:21 pm
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YYH ficlet: Twelve Days (8/12)

If you'll ever have a chance to watch House MD on TV, do it. You know all those shows/books/etc. where the sarcastic and mean doctor/lawyer/etc. has a heart of gold underneath the cranky exterior? To quote a fic I read, House has probably a black hole of evilness. *loves*


Twelve Days


On the first day Kurama catches a rabbit.

He does not cook it and neither does Hiei. They could because hey, they have their very own campfire with them in the form of a pale and silent perhaps-fire-demon. Or perhaps not, he’s not sure and doesn’t particularly care. Anyway, they don’t bother with roasting or brewing, and in all honesty it’s pretty near that they don’t gut it either. They do, because Kurama insists on the account of still having his human body. After three decades of Youko’s influence it can handle raw meat but draws the line at intestines.


On the second day Hiei accidentally pushes Kurama into a pond.

Well, at least he claims it’s an accident and it certainly looks like one. The ground is bumpy and anyone could stumble a little and shove his careless companion. It’s just bad luck that Kurama happens to stand next to a deceivingly small puddle. It is small but unfortunately quite deep, too. There is no way Hiei could have known it, Jagan or not. He doesn’t use it for such mundane things as teasing others. Kurama splashes water on him and can’t decide whether to be angry or laugh.


On the third day Kurama dances on a clearing.

Hiei is quite amused but admits that yes, sometimes it feels good to unwind a little and be absolutely free for a moment. Not that he joins Kurama, even when the latter asks him nicely. Fighting Hiei can do but the point of dancing is completely lost on him. But he enjoys lounging on a wide and sturdy branch and looking at it, especially during the faster movements when the red hair shines so brightly under the sun and the slender body bends in all sorts of interesting and thought-provoking ways.


On the fourth day Hiei proves that he’s the better fisher of the two of them.

He doesn’t even cheat which, Kurama thinks, is unfair. No, he uses his bare hands and speed, and the latter doesn’t count because that’s who Hiei is. He takes off his coat and shoes, rolls up his pant legs and steps into the river. Then Kurama’s eyes widen and jaw drops because the fishes come to Hiei. Soon there’s a shoal circling around his feet and it has to have something to do with pheromones. Hiei chooses the biggest and throws it at Kurama.


On the fifth day Kurama gets sick.

They don’t notice the symptoms because they are arguing over their next camping place. Hiei would be happy to sleep on a tree, and Kurama thinks he’s just being a pain in the ass or trying to annoy Kurama. Or possibly both, sometimes it’s hard to tell. Kurama is willing to ignore it this time because he’s winning, the reason being that he can point out the virtues of sex on the forest floor. Hiei is as quick to change his mind as he is to catch Kurama when the latter suddenly faints.


On the sixth day Hiei tells a story.

Nothing fancy because he isn’t a talker and his vocabulary is somewhat lacking in the happy-department. But he doesn’t think Kurama minds, and he is trying to keep the other awake. If it requires voicing some of his thoughts, so be it. Hiei gathers Kurama against his chest and raises his temperature; the skin under his hands is hot but the weak voice complains of cold. The story isn’t a story but a little piece of Hiei’s life he hasn’t told anyone. Nothing important but something he wouldn’t usually consider worth sharing.


On the seventh day Kurama considers killing Hiei.

Seriously, the fire-demon watches him like a hawk and that makes him nervous. And seriously pissed off. It’s understandable after the night before but still, Kurama is fine now if a bit dizzy and murderous, and the latter is nothing new in any case. On the other hand, Hiei would make an excellent cook if he’d ever decide to change his career. The chicken-soup - and Kurama is using a very loose definition because he hasn’t seen a chicken for weeks – is delicious and Kurama forgets his diabolic plans for a moment.


On the eight day Hiei plays piquet.

And loses. He knows bloody well that Kurama cheats but can’t prove it. He does try, and very enthusiastically so, because he hates losing whether it’s a fight or a stupid bet. But Hiei is honest enough to admit that he’s doing it only on principle, not that he would ever tell that to anyone unless he’d be subjugated to thumbscrews, gigantic needles, Kuwabara’s heroic declarations and other merciless methods. Brushing Kurama’s sweaty hair isn’t the worst experience in the three worlds and Hiei even resists simply cutting off the most stubborn tangles.




Rules of piquet in case someone wants to know. I have no idea how difficult the game is since I don't play cards: I just googled for something only two people can play. However, if you do know a game like that and which is vicious and pratically made for Kurama, tell me and I'll change that.

[identity profile] chatona.livejournal.com 2006-04-17 07:31 pm (UTC)(link)
there is this game which we always played on our field trips in school. you can play it from two people to as many as you want, i think it's most interesting with about eight. but it definitely is vicious and evil and all. We call it "Killer Mau-Mau" (Mau-Mau being one of the simple card games every child knows.. I just don't remember what it is in English.. And Killer Mau-Mau is the killer version of it *snickers*)

Apart from that much love for the picture of Hiei sitting on the ground surrounded by a pile of cards, looking annoyed and helpless with a grinning Kurama around. Because that's what I'm seeing right now. Thank you ^^
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[identity profile] viridian-magpie.livejournal.com 2006-04-18 12:36 pm (UTC)(link)
Oh yeah. Mau-Mau. *laughs* We didn't call the other variant Killer-Mau-Mau, however, but Mau-Mau mit Folter (with torture; darlingfox ;-D). *G*

[identity profile] chatona.livejournal.com 2006-04-19 04:37 pm (UTC)(link)
What are the rules? I'm curious because we have yet another version of it which would include some.. painful stuff.

Are you German too? *stares* *not used to German people anymore*
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[identity profile] viridian-magpie.livejournal.com 2006-04-19 06:51 pm (UTC)(link)
yes. painful stuff. you play normal Mau-Mau. At the end the loser of the game chooses a card. The pile is shuffled. The loser gets to decide from which direction the cards are turned over (bottom or top of the pile). depending on what colour a card is, you either get slapped, pinched, scratched or patted until the card you chose appears.

Yep, German. *g*

[identity profile] chatona.livejournal.com 2006-04-20 05:29 pm (UTC)(link)
Yeah, we have that one as well, but I don't know the name of it. Killer Mau-Mau is something completely different.. And.. It's so much more fun! And painless! And.. Just great! I love it *jumps around happily* Really! If you're interested, I'll e-mail you the rules.. I'm too lazy to write them out here.
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[identity profile] viridian-magpie.livejournal.com 2006-04-18 12:44 pm (UTC)(link)
*cardsharp*

Never heard of piquet, though. *g*

hmmm, well, for two people. Well, there's Snap, of course (see Harry Potter); which also can be played by more people. (Though, I do believe that Hiei would win. It's all about reflexes and speed, after all).

There's a game called Krieg (War), which becomes very dull after a while though.

There's a variant of Schafkopf for two people, but I don't think there's that much opportunity for cheating.

And I think you can play Böhmisch Watten, too, if there's only two, but "cheating" there is easier if you have four players. Never played it like that, but I still love the game.

Then there's Romme, too.

*scratches* you probably made a good choice, though.

hmm, rather pointless comment that. *G* sorry.